Gatebound
Strategic Streamer Village RTS × Viewer Hunter Idle RPG
Prototype / Pre‑Alpha
GATEBOUND
Core Concept
A dual-role ecosystem: the streamer orchestrates macro strategy (village growth, tech, defenses) while viewers incarnate hunters tackling gates, dungeons and emergent threats. The tension: expanding civilization versus escalating dimensional instability.
Current Focus
- World generation & chunk streaming optimization
- Vegetation batching & render cost reductions
- Player / hunter AI behavior loop iteration
Upcoming Feature Tracks
- Building placement & structural progression
- Gate spawning cadence & threat scaling
- Dungeon layout procedural generation
- Economy balancing & resource sinks
- Platform chat integrations (Twitch, Kick, YouTube, Facebook)
- External web portal & telemetry surfacing
High-Level Roadmap
- Phase 1Core world tech, AI loops, rendering perf passes.
- Phase 2Gate spawning logic, dungeon generator, economy scaffolding.
- Phase 3Cross-platform integration layer & UI interoperability.
- Phase 4Balance iteration & closed playtesting.
- Phase 5Public reveal materials & broader community onboarding.
Collaboration
Interested in early feedback or contributing expertise (procedural generation, AI, balancing)? Reach out via Discord zerratar or email zerratar@shinobytes.com.