Gatebound

Strategic Streamer Village RTS × Viewer Hunter Idle RPG

Prototype / Pre‑Alpha

GATEBOUND

Core Concept

A dual-role ecosystem: the streamer orchestrates macro strategy (village growth, tech, defenses) while viewers incarnate hunters tackling gates, dungeons and emergent threats. The tension: expanding civilization versus escalating dimensional instability.

Current Focus

  • World generation & chunk streaming optimization
  • Vegetation batching & render cost reductions
  • Player / hunter AI behavior loop iteration

Upcoming Feature Tracks

  • Building placement & structural progression
  • Gate spawning cadence & threat scaling
  • Dungeon layout procedural generation
  • Economy balancing & resource sinks
  • Platform chat integrations (Twitch, Kick, YouTube, Facebook)
  • External web portal & telemetry surfacing

High-Level Roadmap

  • Phase 1
    Core world tech, AI loops, rendering perf passes.
  • Phase 2
    Gate spawning logic, dungeon generator, economy scaffolding.
  • Phase 3
    Cross-platform integration layer & UI interoperability.
  • Phase 4
    Balance iteration & closed playtesting.
  • Phase 5
    Public reveal materials & broader community onboarding.

Collaboration

Interested in early feedback or contributing expertise (procedural generation, AI, balancing)? Reach out via Discord zerratar or email zerratar@shinobytes.com.